Introduction
1.
Quickstart
❱
1.1.
Write your first contract
1.2.
Deploying a contract to a testnet
2.
Using Fe
❱
2.1.
Installation
2.2.
Using projects
2.3.
Tutorials
❱
2.3.1.
Open auction
2.4.
Example Contracts
❱
2.4.1.
Open auction
2.5.
Useful external links
3.
Development
❱
3.1.
Build & Test
3.2.
Release
4.
Standard Library
❱
4.1.
Precompiles
5.
Specification (WIP)
❱
5.1.
Notation
5.2.
Lexical Structure
❱
5.2.1.
Keywords
5.2.2.
Identifiers
5.2.3.
Tokens
5.3.
Comments
5.4.
Items
❱
5.4.1.
Visibility and Privacy
5.4.2.
Structs
5.4.3.
Traits
5.4.4.
Enums
5.4.5.
Type Aliases
5.4.6.
Contracts
5.4.7.
Functions
❱
5.4.7.1.
Context
5.4.7.2.
Self
5.5.
Statements
❱
5.5.1.
pragma Statement
5.5.2.
const Statement
5.5.3.
let Statement
5.5.4.
Assignment Statement
5.5.5.
Augmenting Assignment Statement
5.5.6.
revert Statement
5.5.7.
return Statement
5.5.8.
if Statement
5.5.9.
for Statement
5.5.10.
while Statement
5.5.11.
break Statement
5.5.12.
continue Statement
5.5.13.
match Statement
5.5.14.
assert Statement
5.6.
Expressions
❱
5.6.1.
Call expressions
5.6.2.
Tuple expressions
5.6.3.
List expressions
5.6.4.
Struct expressions
5.6.5.
Index expressions
5.6.6.
Attribute expressions
5.6.7.
Name expressions
5.6.8.
Path expressions
5.6.9.
Literal expressions
5.6.10.
Arithmetic Operators
5.6.11.
Comparision Operators
5.6.12.
Boolean Operators
5.6.13.
Unary Operators
5.7.
Type System
❱
5.7.1.
Types
❱
5.7.1.1.
Boolean Type
5.7.1.2.
Contract Type
5.7.1.3.
Numeric Types
5.7.1.4.
Tuple Types
5.7.1.5.
Array Types
5.7.1.6.
Struct Types
5.7.1.7.
Enum Types
5.7.1.8.
Address Type
5.7.1.9.
Map Type
5.7.1.10.
String Type
5.7.1.11.
Unit Type
5.7.1.12.
Function Type
5.8.
Data Layout
❱
5.8.1.
Stack
5.8.2.
Storage
❱
5.8.2.1.
Constant size values in storage
5.8.2.2.
Maps in storage
5.8.2.3.
to_mem() function
5.8.3.
Memory
❱
5.8.3.1.
Sequence types in memory
6.
Contributing
7.
Release Notes
8.
Code of Conduct
Light (default)
Rust
Coal
Navy
Ayu
The Fe Guide
Items
Visibility and Privacy
Structs
Enums
Type Aliases
Contracts